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Schools & Groups

Why Launch Ann Arbor Is the Perfect Destination for Your Next STEM Field Trip

Turn a traditional school outing into an active learning experience where students can explore force, motion, measurement, design, data, and problem-solving.

Launch Ann Arbor can turn a traditional school outing into an active STEM laboratory. Instead of only reading about force, motion, measurement, and design, students can see those ideas at work as they jump, climb, solve problems, collect data, and improve their strategies.

The key is planning the visit with clear learning goals. Launch is a family entertainment park, not a science museum or a packaged STEM curriculum. However, its trampoline courts, Ninja Course, rock-climbing wall, basketball, dodgeball, Battle Pit, Launch Pad, and arcade give teachers plenty of real-world examples for a hands-on lesson.

STEM Learning at a Glance

  • Science: Explore gravity, force, energy, acceleration, balance, and momentum through movement.
  • Technology: Use approved tools to observe, measure, record, and analyze results.
  • Engineering: Study obstacle design, materials, safety features, and problem-solving.
  • Mathematics: Collect times, attempts, scores, averages, ratios, percentages, and other measurable data.
  • Teamwork: Give students opportunities to predict, test, communicate, adjust, and try again.

What Does STEM Mean?

STEM stands for science, technology, engineering, and mathematics. Good STEM learning connects these subjects instead of treating them as four unrelated classes. Students ask questions, make predictions, test ideas, use tools, analyze results, and adjust their approach when something does not work the first time.

The UC Davis STEM Portal describes effective STEM learning as engaging, inquiry-based, connected to real-world problems, and built around teamwork and communication. That makes an active field trip especially useful: students are not simply memorizing a concept. They are experiencing it.

Science: Turn Movement Into a Physics Lesson

Trampolines make concepts such as gravity, force, energy, acceleration, balance, and momentum easier to visualize. A student begins with stored chemical energy from the body, pushes against the trampoline surface, and moves upward. Gravitational potential energy increases during the rise, then changes into kinetic energy as the student comes back down.

Teachers can keep the activity simple and safe. Students might predict which part of a jump feels fastest, time several normal jumps from a designated observation area, or compare how long different jumpers appear to be airborne. Older students can discuss variables that affect the results, including takeoff force, body position, timing, and measurement error.

The goal is not to encourage higher or riskier jumping. It is to observe ordinary, rules-compliant movement and connect it to classroom vocabulary.

Technology: Use Tools to Observe and Measure

Technology in STEM is more than computers. It includes the tools and processes people use to solve problems and gather information.

With advance permission from Launch and appropriate school policies, students could use stopwatches, tablets, or approved video tools to record time and motion. Slow-motion playback can help students identify takeoff, peak height, and landing. A spreadsheet can turn the observations into averages, charts, and comparisons after the trip.

Arcade games can also start a discussion about sensors, inputs, outputs, scoring systems, feedback, and user-interface design. Students do not need to see the wiring inside a machine to ask useful questions about how the system recognizes an action and converts it into a score.

Engineering: Study Design, Materials, and Problem-Solving

Engineering is the process of designing, testing, and improving solutions. Launch Ann Arbor’s Ninja Course, rock wall, and other challenge-based attractions make that process visible.

Students can observe how padding, platforms, grips, barriers, and obstacle spacing support both function and safety. They can discuss why different materials are used in different places, how an obstacle changes the way participants move, and how designers create challenges for more than one skill level.

After completing or observing an attraction, small groups can sketch a new obstacle or redesign an existing one. Their design brief might require a specific footprint, a target age group, a safety feature, and a defined level of difficulty. Students can present their ideas, receive feedback, and revise them, following the classic engineering cycle with considerably more bouncing.

Mathematics: Make the Fun Measurable

A Launch field trip can generate useful math without making the day feel like a surprise worksheet ambush.

Students can count successful attempts, record completion times, calculate averages, compare ratios, estimate distances, and graph results. A class might compare the average time required for two obstacles or calculate the percentage of a group that improved on a second attempt.

Older students can identify independent and dependent variables, discuss sample size, calculate percent change, or evaluate whether the data supports an original prediction. Younger students can sort results, practice counting, compare greater and less than, or create a simple picture graph.

A Sample STEM Field Trip Plan

Before the visit, introduce the learning question and review Launch rules. Divide students into teams with rotating roles such as participant, timer, recorder, and observer. Prepare a one-page data sheet so students know exactly what to collect.

At Launch, the class could rotate through three teacher-led learning stations:

Back at school, teams can graph their data, compare findings, explain possible measurement errors, and present an improved design. This before-during-after structure turns an exciting outing into a complete learning cycle.

Why Launch Works for Student Groups

Launch Ann Arbor offers multiple attractions under one roof, allowing educators to connect the same trip to physical science, math, engineering design, technology, teamwork, and communication. The indoor setting also makes planning less dependent on Michigan weather.

Just as important, active challenges give students immediate feedback. If an approach does not work, they can observe, adjust, and try again within the park’s rules. That cycle of testing and improvement is central to STEM thinking.

Launch’s group-events information welcomes schools, camps, youth clubs, teams, and field trips, with custom group events available. Teachers should contact the Ann Arbor location in advance to discuss group size, attraction access, timing, food, accessibility needs, waivers, supervision, and whether planned learning tools are permitted.

Frequently Asked Questions About STEM Field Trips at Launch Ann Arbor

Is Launch Ann Arbor an official STEM education center?

No. Launch Ann Arbor is a family entertainment park. The STEM component comes from teacher-created questions, measurements, observations, and follow-up activities built around the park experience.

Which grades can use Launch for a STEM field trip?

The activities can be adapted for elementary, middle-school, and high-school students. Younger students can focus on observation, counting, patterns, and simple machines. Older students can work with variables, energy transformations, rates, graphing, statistics, and engineering constraints.

What should teachers bring?

Consider prepared data sheets, pencils, clipboards, and approved timing or recording tools. Confirm all equipment and activities with Launch before arrival, and review current rules, attraction requirements, waivers, and group-event policies.

Can the trip include more than trampolines?

Yes. Launch Ann Arbor offers attractions including the Ninja Course, rock-climbing wall, arcade, Battle Pit, dodgeball, Launch Pad, basketball, and trampoline courts. Availability and participation requirements may vary, so confirm current options when booking.

Plan a STEM Field Trip Students Will Remember

A memorable STEM lesson does not have to stay behind a desk. At Launch Ann Arbor, students can connect science to movement, technology to measurement, engineering to obstacle design, and mathematics to real data, all while practicing teamwork and having a genuinely good time.

Explore Launch Ann Arbor’s field-trip information and contact the park to begin planning a customized student outing.

Ready to Make Some Awesome Memories?

Plan your visit to Launch Ann Arbor and add high-energy indoor fun to your next family day, birthday celebration, field trip, or group outing.